Written by
wano
on
on
Seminar
Seminar Materials
01 Mathematics
- Math., Physics, and Computer Graphics
- Pythagoras Theorem
- Barycentric Coordinates
- Matrix
- PDE to Ax=b
- How to solve Ax=b
- Vector Space
- Gram-Schmidt Process
- Eigenvalue Decomposition
- PCA (Principal Component Analysis)
- Derivatives
- Least Squares
- Least Squares Fitting
02 Computer Graphics
- Color
- Transformation Matrix
- Rotation
- Orthogonal Projector
- Tessellation
- Collision Detection
- Noise
- Shape Matching
- As-Rigid-As-Possible Deformation
- OpenGL & GLSL
03 Computer Vision
04 Simulation
- A Boundary Condition Capturing Method for Multiphase Incompressible Flow
- Introduction to Lattice-Boltzmann Method
- Fluid Simulation For FX Artists
- Stable Fluids
- Level Set Method
- FFT Ocean
- Numerical Time Integration
- Cloth Simulation
05 Legacy Renderman
- RenderMan for Artist 01 - RenderMan Architecture
- RenderMan for Artist 02 - .rib file Architecture
- RenderMan for Artist 03 - Let’s shade a sphere: Flat to Plastic
- RenderMan for Artist 04 - Shader Examples on the Web
- RenderMan for Artist 05 - Ri Filter Plug-in
06 Rendering
- Photorealistic Rendering 1 - Rendering Algorithms
- Photorealistic Rendering 2 - Radiometry
- About Marschner Model
- Skin Rendering
- RenderMan and Katana
07 Programming
08 Data Structure
09 Deep Learning
- Let’s Learn Deep Learning with TensorFlow
- PyTorch
- VAE (Variational AutoEncoder)
- GAN (Generative Adversarial Networks)
- RNN (Recurrent Neural Network)
- Advanced Deep Learning Course using Keras on Window
- Deep Learning & Probability Theory
10 Generative AI
11 Maya
- How to create Visual Studio Project for Maya Plug-in
- Maya Programming for 3D Graphics
- Maya 2017 Bifrost Liquid
- Maya Bifrost SDK
12 Houdini
- Houdini for Beginners
- Houdini 16 Ocean
- Houdini 16 FLIP
- Houdini 16 Pyro
- All About Volume for Houdini Artists